玩家的故事和“堕落”的游戏 Stories of players and “corrupted” games

引言

在之前写的一篇关于TGA评奖的文章中,我曾经从文化传播学的角度切入,谈了些关于玩家群体的割裂问题。这篇文章在这里:

In a previous article on TGA awards, I used to cut into the issue of cultural communication from the perspective of cultural communication. This article is here:

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